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| Tiger Electronic Pinball - v2.2                                         --  ------   ------   |
|  (C)1987 Tiger Electronics Inc.                                         ||  ||    \  ||    \  |
|  (C)2001-02 Block Creations                                             ||  ||    /  ||--- /  |
|     Table Designed by Jeff Block                                        ||  ||  /    ||     \ |
|     Artwork by Jeff Block                                               ||  ||/      ||     / |
|     Scripting by Jeff Block                                             //  ||       ||    /  |
|     Self-Promotion by Jeff Block                                       //   ||       ||   /   |
| Based on the Handheld Electronic game by Tiger Electronics         ----/    --       ----/    |
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The following files are included:

- The ReadMe you see before you.
- Fonts : Desdemona		 <--- (Put these in your	    )
	  Lucida Sans Unicode    <--- (		Windows Fonts folder)

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Game Info
- 5 Balls per game
- Extra Ball every 10000 points
- A surprise every 20000 points
- 10 points for each slingshot
- 25 points for each target around the kicker
- 1000 for landing in the kicker itself
- 100-500 points for each bumper
- 1400 points for lighting all of the bumpers
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Known Problems                                                                                
- Nothing to report yet.                                                                      
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New to...
v2.2:
- Fixed a minor error that caused the scoreboxes to appear blank with zero scores.

v2.0:
- Formatted the text to utilize commas. What was 10000 before is now 10,000.
- Fixed a minor bug that caused the flippers to get stuck at the end of the game if they were up.

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 - - - - - - - - - - - - A   N O T E   F R O M   T H E   D E S I G N E R - - - - - - - - - - - -
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     As many of you must agree, Visual Pinball is the greatest emulator since MAME. Because, not 
only can you play so many of your favorite pinball games, but you can create your own tables as 
well. There is a strong learning curve as far as programming, but once you learn how, you'll be 
cranking out new tables in no time. Experience in Visual Basic (or Q-Basic in my case) is a must.
     This is the first of what is to be many tables designed by me. At first it was simply a 
VP conversion of the handheld game by Tiger Elecronics, but as I learned more about how different
things worked, such as timers (bloody hell to figure out at first), I was able to add more to it.
To those who know the game (and even to those that don't) I hope you enjoy it.
                                _____________________________
	                      /.-----------------------------.\
 	                      ||        _ ELECTRONIC         ||
	                      ||       |_|. _ |_  _ ||       ||
	                      ||       |  || ||_||_|||       ||
                              ||        -------------        ||
                              ||        |      00100|        ||
                              ||        | .  O      |        ||
                              //        | O     O | |        \\
                             ||         |>   @   <| |         ||
                             || ------  |     O   |T|  ------ ||
                             || | /\ |  | o\   /o | |  | /\ | ||
                             || | __ |  -------------  | __ | ||
                             || |(  )|        TIGER..: |(  )| ||
                             || |(__)|  [ ][ ][ ][ ] o |(__)| ||
                             \\_______________________________//
                              ---------------------------------
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Last, but not least:

- Thanks to Tiger Electronics for their handheld games.
- Thanks to Randy Davis for an excellent pinball editor/emulator.

For any bug reports, suggestions, comments, etc. E-Mail me at:

Freezezzy@Yahoo.com

Thanks